"The Psychological Implications of Sims II Gameplay and How it Reflects Your Individual Neurosis" by Mortimer Goth

I haven't played Sims II since I went to visit Liz in Park Slope, but she and Luke are coming to Philly this weekend so I played for a little while last night remembering again how enjoyable it's not. In the way I play the game, everything is about keeping them happy and fulfilling their goals. I have one family that's maxed out in life goals, but I can't just relax; I have to continue to pursue their dreams. This is because I am a control freak in many ways and don't ever like to see anyone be unhappy if I can do something about it (Florence Nightingale syndrome with a sarcastic side). Conversely, Luke creates pudgy characters with bad afros (Corey Crouton, for one) and let's his life unspool into chaos and flies. He will actually let a Sim pee himself. This suggests to me that he has a little less anxiety than I do and that he's not so worried about order in his life. Liz plays in similar way--she likes to watch them do their own thing (in my opinion, this means that she's too slow), but what it probably means is that she isn't as concerned about them getting everything done in the most efficient manner. She's much more laid back and easy going than I am. Julie likes the decorating and building part and so does Shawn. They are graphic designers in real life. I suppose I like the story end of it, but with Sims, unless you take chances, there isn't much of a story--nothing really dramatic happens. So, that is my conundrum in digital life--I want something interesting to occur but I don't want to take the risk that it might end catastrophically.

Here is a photo Shawn made of Gretel and Henri as they will appear in their upcoming wedding:


Liz said…
um, are the cats really getting married? that's a little creepy.
jodie said…
what about that jodie character who got pregnant and then dumped her baby in a garbage can or something like that? SHE wasn't very successful.